GLGraphics & GSVideo libraries for Processing
The GLGraphics and GSVideo libraries were my first contributions to the Processing project, developed mostly while I was doing an MFA at the Design Media Arts program at UCLA between 2007 and 2009.
Processing is a software sketchbook and a language for learning how to code within the context of the visual arts, as well as a prototyping and production tool for artists and designers. As such, it looks for a balance between ease of use and performance. Some of my projects at UCLA, inspired by my earlier work with Moldeo, required real-time graphics and video, which where areas that, back then, Processing struggled with. So I wrote these libraries in order to expand the real-time capabilties of Processing for visual and video work, with GLGraphics simplifying the use of advanced OpenGL features, including GLSL shaders, and GSVideo wrapping a powerful cross-platform multimedia toolking called GStreamer. Many people find these libraries useful and created numerous projects that would I had not imagined before:
A showcase of projects using GLGraphics and GSVideo.
And below some videos:
GLGraphics and GSVideo eventually became part of the core OpenGL renderer and video library in Processing 2 and 3, and the underlying infraestructure that enabled high-performance video playback and capture in GSVideo evolved into a widely used set of Java bindings for GStreamer.
I have compiled a list of projects made with GLGraphics and GSVideo here, send me an email if you would like to see another project added there!