Processing for Android
Create Mobile, Sensor-Aware, and XR Applications Using Processing
- Cover
- Front matter
- Table of contents
- About the Author
- About the Technical Reviewer
- Acknowledgments
- Introduction
- Part I: First Steps with Processing for Android
- Part II: Drawing and Interaction
- Chapter 4: Drawing Graphics and Text
- Chapter 5: Touchscreen Interaction
- Chapter 6: Live Wallpapers
- Part III: Sensors.
- Chapter 7: Reading Sensor Data
- Chapter 8: Driving Graphics and Sound with Sensor Data
- Chapter 9: Geolocation
- Part IV: Wearables and Watch Faces
- Chapter 10: Wearable Devices
- Chapter 11: Visualizing Time
- Chapter 12: Visualizing Physical Activity
- Part V: 3D and Shaders
- Part VI: Extended Reality: VR and AR
- Chapter 16: Basics of VR
- Chapter 17: Basics of AR
- Chapter 18: Creating XR Experiences
- Part VII: Appendixes
- Chapter 19 - Appendix A: Gradle and Android Studio Integration
- Chapter 20 - Appendix B: Processing Libraries for Android
- Index